Development Diary 13: Creating the Story

27 Jul Development Diary 13: Creating the Story

In this month’s Development Diary video we focus on how we are creating Hellblade’s story:

8 Comments
  • Jack
    Posted at 21:18h, 27 July Reply

    When I first heard this game was going to be about her mind making her see things etc, essentially making it all not real I was a bit worried I would never be able to enjoy it and fully immerse myself knowing nothing that was happening was actually there, but the way it seems you’re doing it is brilliant and really intrigues me to find out more. Hope the rest of development goes well, watching it all avidly!

  • Harry Demch
    Posted at 22:23h, 27 July Reply

    Oh wow! This is so impressive. What a team of such talented people! I think I’m becoming a fan of Tameem đŸ™‚

  • Joana Ramiro
    Posted at 00:23h, 28 July Reply

    Hahah! Tameem reminds me of myself in the early stages of creating a story. When he showed all the post-it notes I started laughing. XD
    Now really, I had been waiting for this video, and it did not disappoint. The small doubts I had about the story are dissipating. Hellblade is in very capable hands.
    Keep up the good work, and someone give Tameem a comforting pat on the back for me. Writing is anything but easy.

  • AndrĂ© Vila Franca
    Posted at 14:41h, 28 July Reply

    Great work, i keep getting impressed with every update and dev.diary! Cannot wait for the final game!! \(>0<)/
    This might very well be a game changing videogame and it would be a step forward in this industry. I hope you make history and thanks to you more developers get the balls to create more diverse and awesome games NOT for everyone but for a few fans of certain genres.
    Keep up the great work!!

  • New Developer Diary for Hellblade Focuses on the Game's Story - OnlySP
    Posted at 17:03h, 28 July Reply

    […] Source: Hellblade […]

  • Xerilon
    Posted at 21:24h, 29 July Reply

    I would highly suggest trying some Ayahuasca or similar to get some first hand “psychotic” experience đŸ™‚ Still, great work guys!

  • Moonwolf
    Posted at 16:49h, 30 July Reply

    I love the concept and the way that you are handling it with care and sensitivity as I fall in this type of category. But, if possible, could you have a look at the Assassins Creed games and see the movement modes? As I believe that it could possibly enhance the game if this type of battle and movement scenario could possibly be used.

    I also love the expression on Senuas face, wistful, self-doubting and self-recreminatory, only driven on by the consuming passion of her beliefs.

  • Marlus
    Posted at 18:59h, 03 December Reply

    Of all the DevDiaries I’ve seem so far, this was certainly the most thrilling one. The last game I’ve seem such a deep character/psychological driven story and aesthetics was on Silent Hill (There was Alice: Madness Returns, but was rather cartoonish, so I don’t count it.) and boy, this is amazing. Sadly, I’ve come to knew about Hellblade only recently and honestly wasn’t much of a fan of Ninja Theory (I only played DmC, which I loved BTW). But for each Devdiary I see I get more and more hyped and contagiated by this spirit of gaming art.

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