New Track from the Hellblade: Senua’s Sacrifice Soundtrack

30 Nov New Track from the Hellblade: Senua’s Sacrifice Soundtrack

Today we’ve released a new track from the Hellblade: Senua’s Sacrifice soundtrack. The track title is ‘Deeper’, composed and performed by Andy LaPlegua.

6 Comments
  • Tammera Short
    Posted at 08:53h, 02 December Reply

    I’ve been waiting get my hands on this song since hearing it on the dev diary 🙂 very excited to hear more of the soundtrack and more of the soundscape of the game in it’s entirety once it’s released.

  • Imran
    Posted at 21:51h, 02 December Reply

    awesome one, awesome game 🙂 looking forward to play it 🙂

  • George Matthews
    Posted at 22:07h, 04 December Reply

    Really looking forward to playing this game. Looks and sounds epic. Take your time, make it right.

  • Julian Kish
    Posted at 01:24h, 13 December Reply

    That background instrument… reminds me of music from the History Channels “Vikings”. Pretty good tune. Really looking forward to the game. I just ordered some of the xmas Cards today as they were just too good to pass on.

  • Aimee
    Posted at 01:26h, 18 December Reply

    I hope to see this used outside the immersive context of Senua’s world, perhaps in credits. While the overall sound would be interesting in another context, the lyrics are a bit bland. As the audience usually uncritically accepts musical input as the context to a scene, however, there’s a graver concern – the lyrics seem to paint an impression of a psychology completely unlike everything we’ve been given to know of Senua’s own. It feels as if the musician had been told “we’re writing a story about a descent into hell with a mentally ill protagonist” – and, as is common in the art world, mental illness was picked up eagerly as a theme of “madness,” perceived to be the source of genius and a mark of antiheroic deviance. The lyrics suggest cognitive and emotional disruption viewed as a welcome relief from a boring or dissatisfactory reality. This is not, from the trailers and everything which has been said or shown about the game, reflective of Senua’s historical and personal perspective or plot, and I hope it is not what we will eventually see done with the character. To see a neuroatypical perspective written as a human experience, rather than played just for edgy style points, is the differentiating factor between a master artwork and a title remembered mostly for advancing performance-capture technology.

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