26 Aug Development Diary 1: The Announcement
Hellblade was first revealed at Sony’s Gamescom press conference exactly two weeks ago with the debut of the game’s teaser trailer. Our intention with the trailer was to create a teaser that announced the game with a bang, generated intrigue and set our stake in the ground for the game’s tone and quality.
Our first development diary tells the story of how we created that trailer:
Here is a version of the trailer from very early in its development, with some of the blocked out environment and selected shots from the mo-cap shoot:
These are hi-res screenshots taken from the engine of the environment, environmental objects and sword featured in the teaser:
These are some of the pieces of concept art created for the teaser:
Something that we do throughout the development of a trailer is paint-over frames in photoshop to steer the direction of lighting. These set of images show some of the video’s frames pre and post this paint-over process: