It’s looking beautiful! There’s just one thing bothering me… seeing Senua on the side of the screen instead of the middle. I don’t know if I will adapt well to it.
Seriously, though; only two animators, and you still manage to get results of such high quality. I am ever amazed at your ingenuity!
I think it will adapt very well. If the developers want a standard game look, centering the character works. Off setting the character gives the game a more cinematic feel. It helps feature the environment.
Play a game like dead space and you will see how much more immersive and cinematic a game can be.
I notice no one mentioned clipping, or weaponry sticking to her back. Think God Of War 1 & 2, where Kartos’s elbow would stick out through his blades when walking and when not in combat the blades just stick/stuck to his back. In GOW 3 they fixed the elbows clipping but his weaponry just stuck to him as always. Uncharted 1, 2 & 3, Demon Souls, i could list many more, but these simple things break believability of many game characters. Please don’t continue in this trend, I noticed Senua’s sword handle clipping through her arm, her leg through her skirt. Just pointing these things out. If they go unnoticed by the animation guys it wouldn’t stop me from getting HellBlade, but not having those ‘issues’ makes the experience all the better, as you yourselves keep saying “it goes a long way into selling the believability of Senua” amen.
Great progress, her movements look cool. Can’t wait to play this game.
It would be really nice if we could interact with the environment, like climbing trees, structures,etc, swim and be able to jump at certain points.
I’d love to see the battle mechanics evolution next, i think Senua’s moveset has to be ruthless, intuitive, dynamic and very diverse.
Keep up the awesome work!
This is amazing. Some others massive studios need to learn 4 or 5 things from NT, seriously. The lack of money here is balanced by pure creativity, ingeniosity, and trial/error process to make what I like to call a real game ; unlike the bunch of stupid AAA games with astonishing budget and zero content whatsoever we have nowadays. NT want to their game to be an experience.
Having this ambition with their budget deserve some respect and they should be more famous for their MO.
No words to say how incredible its looking, I really enjoy your work. Apart of the blend spaces and the live animation,
it really shows that beliable that you searched. Congratulations!
Hoppala Augmentation has been incredibly useful to me for it has enabledme to create works for my artistic research to be published through Layar.As I am not a programmer but a visual artist I needed the friendly easy to use interface which Hoppala Augmentation provides so well.
[…] more recent reboot of the Devil May Cry series, have been posting what they’re calling “Developer Diaries” describing the process of working on their upcoming game, […]
One of my favorite dev diaries. I really like seeing concepts like multiple animations packs or sets.. where a random animation is chosen. Would love to see some sort of Class Content videos where you go into more detail of the actually creation of content in the game engine (Unreal or in some cases Maya). I would certainly pay money for these videos. Thx again
Joana Ramiro
Posted at 10:24h, 29 JanuaryIt’s looking beautiful! There’s just one thing bothering me… seeing Senua on the side of the screen instead of the middle. I don’t know if I will adapt well to it.
Seriously, though; only two animators, and you still manage to get results of such high quality. I am ever amazed at your ingenuity!
Link Ebanks
Posted at 11:22h, 29 JanuaryAgreed. For two guys? This is awesome work. Them be superior animation Ninja’s.
McMurphy
Posted at 05:20h, 31 JanuaryI think it will adapt very well. If the developers want a standard game look, centering the character works. Off setting the character gives the game a more cinematic feel. It helps feature the environment.
Play a game like dead space and you will see how much more immersive and cinematic a game can be.
Link Ebanks
Posted at 11:18h, 29 JanuaryI notice no one mentioned clipping, or weaponry sticking to her back. Think God Of War 1 & 2, where Kartos’s elbow would stick out through his blades when walking and when not in combat the blades just stick/stuck to his back. In GOW 3 they fixed the elbows clipping but his weaponry just stuck to him as always. Uncharted 1, 2 & 3, Demon Souls, i could list many more, but these simple things break believability of many game characters. Please don’t continue in this trend, I noticed Senua’s sword handle clipping through her arm, her leg through her skirt. Just pointing these things out. If they go unnoticed by the animation guys it wouldn’t stop me from getting HellBlade, but not having those ‘issues’ makes the experience all the better, as you yourselves keep saying “it goes a long way into selling the believability of Senua” amen.
André Vila Franca
Posted at 14:02h, 29 JanuaryGreat progress, her movements look cool. Can’t wait to play this game.
It would be really nice if we could interact with the environment, like climbing trees, structures,etc, swim and be able to jump at certain points.
I’d love to see the battle mechanics evolution next, i think Senua’s moveset has to be ruthless, intuitive, dynamic and very diverse.
Keep up the awesome work!
Ninja Theory Explains How Its Characters Come To Life With Only Two Animators - newtech 21
Posted at 19:26h, 29 January[…] [Source: Ninja Theory] […]
Ninja Theory Explains How Hellblade’s Characters Come To Life With Only Two Animators – U.N.I.C. TIMES
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Ninja Theory Explains How Hellblade's Characters Come To Life With Only Two Animators - GOSSIP WEEKS
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Ninja Theory Explains How Its Characters Come To Life With Only Two Animators | Bald Eagle Reviews
Posted at 23:14h, 29 January[…] [Source: Ninja Theory] […]
Ninja Theory Explains How Its Characters Come To Life With Only Two Animators | Pistol Web Reviews
Posted at 00:03h, 30 January[…] [Source: Ninja Theory] […]
Ninja Theory Explains How Its Characters Come To Life With Only Two Animators | games hotspot
Posted at 04:27h, 30 January[…] [Source: Ninja Theory] […]
RodyHW
Posted at 12:20h, 30 JanuaryThis is amazing. Some others massive studios need to learn 4 or 5 things from NT, seriously. The lack of money here is balanced by pure creativity, ingeniosity, and trial/error process to make what I like to call a real game ; unlike the bunch of stupid AAA games with astonishing budget and zero content whatsoever we have nowadays. NT want to their game to be an experience.
Having this ambition with their budget deserve some respect and they should be more famous for their MO.
Keep up the good work NT !
(sorry for the grammar btw ^^”)
Ragnar
Posted at 15:21h, 30 JanuaryNo words to say how incredible its looking, I really enjoy your work. Apart of the blend spaces and the live animation,
it really shows that beliable that you searched. Congratulations!
sorry my English.
Ragnar
Posted at 15:23h, 30 JanuaryIts a really sensitive game!
Jolyn
Posted at 16:42h, 06 OctoberThis inotrduces a pleasingly rational point of view.
http://www./
Posted at 07:37h, 30 JanuaryHoppala Augmentation has been incredibly useful to me for it has enabledme to create works for my artistic research to be published through Layar.As I am not a programmer but a visual artist I needed the friendly easy to use interface which Hoppala Augmentation provides so well.
HELL
Posted at 21:13h, 30 JanuaryBlade of Infinity App in besserer Grafik?
Hellblade: how motion capture was used to develop different styles of movement | The Daily Ding
Posted at 21:53h, 30 January[…] team discusses how it tested the tech out to make sure it would work with gameplay animations as there “was no fall back” from previous […]
NextLevel Gaming Online » Hellblade Developer Diaries Let You Track Progress On Upcoming Game
Posted at 19:05h, 04 February[…] more recent reboot of the Devil May Cry series, have been posting what they’re calling “Developer Diaries” describing the process of working on their upcoming game, […]
Andrew Abdusamatov
Posted at 19:26h, 26 FebruaryGood luck. You are really cool guys.
HELL
Posted at 20:35h, 10 MarchRIP hellblade cancelled
Julian Kish
Posted at 05:26h, 29 NovemberOne of my favorite dev diaries. I really like seeing concepts like multiple animations packs or sets.. where a random animation is chosen. Would love to see some sort of Class Content videos where you go into more detail of the actually creation of content in the game engine (Unreal or in some cases Maya). I would certainly pay money for these videos. Thx again