ABOUT

Hellblade

Ninja Theory is defined by three things: ninja-class melee gameplay, strong character stories and a unique art vision.

 

On Hellblade, we will double down on what we do best to give you a deeper character in a twisted world with brutal, uncompromising, combat.

 

We are embracing the creative spirit that comes with independence without letting go of the stunning production values that we are known for. It’s not indie, it’s not AAA. This is a third way. its independent AAA.

 

 

It’s about making a more focused game experience that isn’t trying to be all things to all people but satisfies a particular gaming itch. It’s about being in command of our creativity so that we can give you what you want from us at a lower price.

 

 

It’s very early days in the project but we are opening our doors and inviting you to join us every step of the way. We want to show you how we make this game warts and all so that you can be part of this journey.

 

The game is dedicated to our fans and supporters.

Ninja Theory

Ninja Theory Ltd. was formed in 2004 by four partners, including current Directors Nina Kristensen (Chief Development Director), Tameem Antoniades (Chief Creative Director) and Jez San OBE (Non-Executive Director). The studio pride themselves on striving for the highest production values and continually pushing the boundaries of technology, art and design to create evermore exciting video game experiences.

 

Ninja Theory are proud to have worked with a long list of collaborators from creative industries outside of video games, including Andy Serkis (Lord of the Rings, King Kong, The Hobbit), Alex Garland (The Beach, 28 Days Later), Nitin Sawhney (BBC’s Human Planet), Noisia (Split The Atom) and Combichrist (Making Monsters). As well as partnering with talent from the world of music, literature and film, Ninja Theory pioneered the use of Performance Capture in video games.

 

Heavenly Sword, the studio’s first title, was published by Sony Computer Entertainment in 2007 exclusively for the PlayStation 3. The performance capture for the combat focused action-adventure was shot at the Weta Workshop in New Zealand with direction from Andy Serkis. Nariko, the game’s red-haired protagonist was  played by Anna Torv (Fringe, The Pacific).

 

Enslaved: Odyssey to the West was published by Namco Bandai games for both the Xbox 360 Entertainment and Video Game System and PlayStation 3 in October 2010. Enslaved reached for new heights in video game storytelling, with a script written by Alex Garland.

 

DmC: Devil May Cry, a reboot of Capcom’s multi-million selling Devil May Cry franchise was released for PlayStation 3, Xbox 360 Entertainment and Video Game System and PC in January 2013 to critical acclaim. A fruitful partnership with Capcom saw Ninja Theory take further strides in storytelling, whilst succeeding in creating a fast-paced, 3rd person combat system that rivals the best in the genre. DmC: Devil May Cry achieved an impressive average review score of 86% on aggregation site metacritic.com