Development Diary 10: Capturing Performance

27 Apr Development Diary 10: Capturing Performance

As a studio we strive to create believable characters that you as a player care about. Fundamental to our approach is using performance capture to bring our characters to life.Today we are sharing a new development diary video focused on Hellblade’s performance capture approach.

  • Pablo Amaral
    Posted at 16:28h, 27 April Reply

    Ninja Theory proving once again that impossible is to say that it is impossible. Congrats for the innovative ways of solving problems and producing such a high quality stuff, with such a small team.

  • Zubin Patrawala
    Posted at 16:45h, 27 April Reply

    True engineering at its best!

  • Vital (Brownie_USSR)
    Posted at 16:57h, 27 April Reply

    Great! Frankly, looking blog, I was obliged to write something about it, but heck, I do not know what to write! 🙂 You guys are well done and I would like you to seriously help, but I’m no expert in this, too, and millions do not twist … Oh, and T-shirts are on sale there?
    A Senua will often talk to herself or her will accompany invisible friend? 🙂

  • André Vila Franca
    Posted at 17:09h, 27 April Reply

    Great dev. diary guys! I so want to play this game.
    Will you do a character damage and environment destruction update or dev. diary? It would be pretty cool.
    Keep up the great work.

  • Vince R.
    Posted at 17:26h, 27 April Reply

    Necessity is the mother of invention. “We need a rig that does this” -that doesn’t exist yet- “Well then, let’s make one.” (I’m skipping the pricing for high end gear, of course.) Your innovations continue to impress. I’m also loving the fact that you guys used Nero’s red queen as the sword prop.

  • Michel
    Posted at 17:31h, 27 April Reply

    Very nice! I am very exited to see the outcome!

  • Rustam
    Posted at 17:37h, 27 April Reply

    By the way, are you guys still working with Andy Serkis or at least keep in contact?

  • Niccelson
    Posted at 22:21h, 27 April Reply

    An innovative solution as usual from you guys; I have to say that seeing the ceiling tiles getting wedged aside by curtain rods was pretty funny, even if the solution was practical! One concern I have is how clean the audio from the recordings will come out in a room that isn’t fully damped: professional recording studios use fabric drapes and foam tiles to get rid of any echo/reverb from the walls. It’s not very expensive stuff: I’ve managed to get polyurethane foam from recycling centres for no cost that does the job just as well as the more expensive kits, and it certainly saves on time when having to edit the sound files.

  • Rob
    Posted at 22:46h, 27 April Reply

    Guessing this won’t get a 2015 release then?

    • John
      Posted at 12:27h, 29 April Reply

      I guess a 2015 release is pretty much impossible, considering that the Hellblade project started only last Year. Although i really want to play the game as soon as possible, I prefer to buy a finished game even if I have to wait longer for the release.

  • David Young
    Posted at 23:33h, 27 April Reply

    Very good work, the Raspberry Pi and the plant pot are very interesting.

    I still have hopes that you will be able to keep her face in game for us. She is becoming my image of Senua. Do what you must, we will play it.

  • PlaywitJay Gamin'
    Posted at 00:38h, 28 April Reply

    I’m amazed at the whole process and and really love to watch these videos and see how the game is coming along. I’d really like to follow your game and post these videos on my YT Channel. If you have a trailer I can use on my channel?

  • skeletonKey
    Posted at 08:00h, 28 April Reply

    Simply incredible. I know that you previously said that you will not include many cutscenes due to team restraints, but I sincerely hope you can change this as the cinematics / story / character elements are my favorite aspects of Ninja Theory games. Anyways, continue forging the path & leading the way.

  • Marnix von Kemp
    Posted at 12:35h, 28 April Reply

    Wow, this is really impressive. It still amazes me you’re doing this with only 13 people.
    If this works out, you’re gonna put other so-called AAA-studios to shame.
    It must be hard work, but it looks like you really are on the way to pulling it off.

  • Yannick
    Posted at 14:54h, 08 May Reply

    This was a very interesting read and video. It reminded me of the MAKING OF documentation for the movie The Last Starfighter (1984) — You should watch it if you haven’t already.

    I would enjoy to watch a complete set of documentation of the game after it’s released. Perhaps have it available in a special box set with content DVD or such.

    In all, the game seems very interesting. The character storyline and deepness seems to be touching as much as another game “The Last Of Us” — for console only.

    And Hellblade being targeted for the PC as well is wonderful news for me. I hope when the game is released that my PC specs will be able to play it.

    I enjoy games with a depth interactive story.

  • Marco
    Posted at 16:10h, 05 June Reply

    I just read this now, I actually felt like that. I cared about Senua and I wanted to help or her and her voices help me, I felt one and thanks to the good writing and poli-meaningful symbols, actions, stories. .. it is really a complex but simply rendered Hypertext just as her body is.

    You managed to do a minimalistic work filled with passion and this cannot pass unseen to those who have means to understand it. The other players need to mature up… I am sorry if others can’t see what you did.
    I guess they will do one day. (with all the respect)

    Thank you

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