Development Diary 15: Binaural Audio Test

12 Oct Development Diary 15: Binaural Audio Test

In our latest Development Diary we show how we are using binaural recording techniques to create a 3D soundscape for our players. Wear headphones to hear binaural audio in this video:

  • SyanArt
    Posted at 17:38h, 12 October Reply

    OMG! Watched the video with my 5.1 Stereo headset, when I closed my eyes I literally felt like i was right there! woow! and you’re saying that all the game audio will be like this? no way! I’m really really looking forward for this experience!

    thank you very much for the explanation and demonstration. Amazing!

  • Zura
    Posted at 18:49h, 12 October Reply

    Wow! I am impressed! Very good choice for your audio design! 😀

  • Harry Demch
    Posted at 19:20h, 12 October Reply

    Oh wow! This is amazing experience! I had goosebumps when Dom was whispering lol

  • André Vila Franca
    Posted at 22:12h, 12 October Reply

    Interesting, this will really increase the intencity of the experience, i can see the enemies really fuck with Senua’s perception.
    I’m so looking forward to play HELLBLADE..
    Keep up the awesome work!!

  • Marquez Wright
    Posted at 23:48h, 12 October Reply

    that time when only one of your headset speakers is working

  • Michel
    Posted at 19:02h, 13 October Reply

    VERY, VERY NICE! Audio is of such great importance when it comes to the atmosphere and feel of a scene. Thank you so much for doing audio in this way. This will provide for a great experience! Sensing from where sounds came from worked very well in the video. The sound characteristics seemed not completely natural from what I would say, though. The farther the origin of the sound was away from the microphones, the less it felt like being there. The positioning information transported by the sound seemed really precise but the characteristics of the sound seemed a little different from what I would expect the sound in the garage or the office to be like. It’s still like a microphone(s) being there instead of me. When you talked to the micro setup und came close it sounded really real. Tameem’s voice in my head worked very well and Dom’s whispering in my ears respectively worked perfect. In both situations the sound seemed natural and right like me being there (or you being here with me for that matter 🙂 ) The sound in the office seemed just a tiny little bit muffled like it lacked a tiny little bit of reverberation (I guess there is not much of reverberation in your office in the real world, of course) . In the garage it felt like the opposite. Reverberation seemed a tiny little bit exaggerated. In both situations it still felt like not me but the microphones where present. But, as I said, when you came very close to the microphones it perfectly felt like being there. Positioning worked very, very well all the time.
    Sorry, I don’t want to be nitpicking! I just wanted to give a detailed desrciption of my experience watching and listening to the video. Great job guys! I am really looking forward to getting my hands on this gaming experience. You just raised the level again!

  • Jane
    Posted at 22:19h, 14 October Reply

    This video was so much fun to watch! I used my bf’s Bose headphones and god is the sound clear! I can’t wait to hear these effects in game, it’s going to be very creepy to listen to whispering and voices…

  • Meridel
    Posted at 10:30h, 15 October Reply

    Like always a very interesting video, that shows work we don’t know before.

    The quality of the audio is great, and I can’t wait for having more examples 🙂

  • BertoProbus
    Posted at 12:37h, 17 October Reply

    Wow, as a sound engineer this was really cool. I’ve never seen one of this Binaural microphones and the sound through headphones was spectacular. Keep it up guys, these dev diaries are A-mazing!

  • LS
    Posted at 05:11h, 18 October Reply

    This is very great stuff, Mr. Matthews. again, these development diaries continue to amaze me. I was listening to this with headphones, and when you spoke using this device, I had goosebumps.

  • RodyHW
    Posted at 13:48h, 19 October Reply

    hahaha Impressive ! This is weird but quite exciting. I can’t even imagine the results if several voices are arguing in Senua’s mind. Can’t wait :D.

    Btw : Do you intend to sell more Hellbalde stuff in the store ? (I know that you are limited financially but some Hellblade sweat-shirts would be greatly appreciated! )

  • André Rogers
    Posted at 09:05h, 21 October Reply

    This actually worked quite well with my HD speakers. Nice! 😀

  • Nick Dedman
    Posted at 04:17h, 09 August Reply

    How does the sound interact with 7.1 headphones? I have Sony MDR-HW700DS 9.1 that take a 7.1 signal from HDMI and applies Sony’s own mix of binaural effects which then get sent to the headphones as a stereo signal. Would I be better off setting my headphones to stereo? Or would there still be be dynamic 3D audio sounds coming from objects in the environment that would benefit from positional sound?

  • Hellblade i psychoza |
    Posted at 15:52h, 06 January Reply

    […] [7] “Development Diary 15: Binaural Audio Test”, […]

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