Development Diary 18: The Shoot Set Up

04 Dec Development Diary 18: The Shoot Set Up

We’ve now begun shooting for Hellblade! In our new dev diary we give a behind the scenes look at our in-house performance capture set up:

  • André Vila Franca
    Posted at 14:00h, 04 December Reply

    The ways you overcome adversity are so cool! HELLBLADE is my most anticipated game, hope you give us a master piece.
    Keep it up! \(^0^)/

  • Michel
    Posted at 11:00h, 05 December Reply

    Got goose bumps once or twice. There is a certain kind of atmosphere hinted at in the exerpts seen within this video that makes me want to jump in and experience the situation. Melina is doing a great job as an actress.
    The main point you want to show is really interesting, too. I love that, although you are working on a small budget, you are extremely ambitous to produce something special AND high quality. Using creativity, imagination and research to find the right kind of equipment to overcome obstacles seems to work out very good.

  • Marlus
    Posted at 01:55h, 06 December Reply

    OHMAGAWD! That’s so amazing! The way you guys overcome such chalenges is incredible by itself. Every diary video raises and raises my desire to play the game and enter in this world and Senua’s experience. Mileena seems to be doing a marvelous job as an actress, I kinda felt Senua’s sadness and despair through her acting and that’s just only studio recording…

  • RodyHW
    Posted at 10:27h, 06 December Reply

    FINALLY ! I’ve been waiting for this new Dev Diary. This is merely impressive, the imagination you guys have to deliver AAA quality with low-budget. This is not about explosions or particles show, but about a gaming experience. You guys in NT didn’t forget that, and here is the result. Keep up the good work, I’m ready to shout “DAY ONE” 😀

  • MarkJ
    Posted at 23:36h, 20 December Reply

    Thank you guys for sharing this video and dev diary. Looking forward to Hellblade, keep up the great work it looks fantastic. I love the creativity of the development almost as much as the creativity of the game concept itself.

    Love you guys.

  • Stevonidas
    Posted at 02:44h, 29 December Reply

    This is just incredible. Hopefully these super-efficient methods of performance capture will encourage other AAA studios to greenlight games that would otherwise fail the “spreadsheet” test.

  • Mark
    Posted at 16:56h, 02 February Reply

    I love the DIY ethos you guys have here, it’s really refreshing to see! 😀

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