Development Diary 20: Movement & Control

29 Jan Development Diary 20: Movement & Control

In our new development diary we show the approach that we are taking to giving Senua’s movement realism and character:

  • Joana Ramiro
    Posted at 10:24h, 29 January Reply

    It’s looking beautiful! There’s just one thing bothering me… seeing Senua on the side of the screen instead of the middle. I don’t know if I will adapt well to it.
    Seriously, though; only two animators, and you still manage to get results of such high quality. I am ever amazed at your ingenuity!

    • Link Ebanks
      Posted at 11:22h, 29 January Reply

      Agreed. For two guys? This is awesome work. Them be superior animation Ninja’s.

    • McMurphy
      Posted at 05:20h, 31 January Reply

      I think it will adapt very well. If the developers want a standard game look, centering the character works. Off setting the character gives the game a more cinematic feel. It helps feature the environment.
      Play a game like dead space and you will see how much more immersive and cinematic a game can be.

  • Link Ebanks
    Posted at 11:18h, 29 January Reply

    I notice no one mentioned clipping, or weaponry sticking to her back. Think God Of War 1 & 2, where Kartos’s elbow would stick out through his blades when walking and when not in combat the blades just stick/stuck to his back. In GOW 3 they fixed the elbows clipping but his weaponry just stuck to him as always. Uncharted 1, 2 & 3, Demon Souls, i could list many more, but these simple things break believability of many game characters. Please don’t continue in this trend, I noticed Senua’s sword handle clipping through her arm, her leg through her skirt. Just pointing these things out. If they go unnoticed by the animation guys it wouldn’t stop me from getting HellBlade, but not having those ‘issues’ makes the experience all the better, as you yourselves keep saying “it goes a long way into selling the believability of Senua” amen.

  • André Vila Franca
    Posted at 14:02h, 29 January Reply

    Great progress, her movements look cool. Can’t wait to play this game.
    It would be really nice if we could interact with the environment, like climbing trees, structures,etc, swim and be able to jump at certain points.
    I’d love to see the battle mechanics evolution next, i think Senua’s moveset has to be ruthless, intuitive, dynamic and very diverse.
    Keep up the awesome work!

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  • RodyHW
    Posted at 12:20h, 30 January Reply

    This is amazing. Some others massive studios need to learn 4 or 5 things from NT, seriously. The lack of money here is balanced by pure creativity, ingeniosity, and trial/error process to make what I like to call a real game ; unlike the bunch of stupid AAA games with astonishing budget and zero content whatsoever we have nowadays. NT want to their game to be an experience.

    Having this ambition with their budget deserve some respect and they should be more famous for their MO.

    Keep up the good work NT !

    (sorry for the grammar btw ^^”)

  • Ragnar
    Posted at 15:21h, 30 January Reply

    No words to say how incredible its looking, I really enjoy your work. Apart of the blend spaces and the live animation,
    it really shows that beliable that you searched. Congratulations!

    sorry my English.

  • Ragnar
    Posted at 15:23h, 30 January Reply

    Its a really sensitive game!

    • Jolyn
      Posted at 16:42h, 06 October Reply

      This inotrduces a pleasingly rational point of view.

    • https://www./
      Posted at 07:37h, 30 January Reply

      Hoppala Augmentation has been incredibly useful to me for it has enabledme to create works for my artistic research to be published through Layar.As I am not a programmer but a visual artist I needed the friendly easy to use interface which Hoppala Augmentation provides so well.

  • HELL
    Posted at 21:13h, 30 January Reply

    Blade of Infinity App in besserer Grafik?

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  • Andrew Abdusamatov
    Posted at 19:26h, 26 February Reply

    Good luck. You are really cool guys.

  • HELL
    Posted at 20:35h, 10 March Reply

    RIP hellblade cancelled

  • Julian Kish
    Posted at 05:26h, 29 November Reply

    One of my favorite dev diaries. I really like seeing concepts like multiple animations packs or sets.. where a random animation is chosen. Would love to see some sort of Class Content videos where you go into more detail of the actually creation of content in the game engine (Unreal or in some cases Maya). I would certainly pay money for these videos. Thx again

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