Dear Ninja Theory,
I can’t wait for the game and I love your development diaries!
Btw I’d love to use the picture above as my desktop wallpaper. Any chance you guys can upload it in a higher resolution??
Alexander,Ik ben op zoek naar enkele alternatieven voor mijn werk:- Achmea Zorg 0900-4656679- Aevitae BV 0900-3693333- Avero Achmea 0900-5665665- Anderzorg 0900-1616160- IZA 0900-8024Ik hoop dat het je lukt alternatieven te vinden.Groet
The only thing I lament about this not being a physical release (and I understand why its not, and agree with the approach), is that there won’t be a collectors edition.
I loved the idea of seeing the damage on the enemies, please make it visible on Senua’s body as well.
I’m looking forward to see more development in the fighting mechanics, don’t be afraid of making the game really brutal.
Keep up the great work!
It is all very remarkable.
I just didn’t like too much the sparks added to the combat…they look to much similar to the eastethic of dragonball, tekken and all that follows.
Hi,
Great work
Just please focus on combat style of enemies too, It’s very important to make the combat interesting.. not just moving from a fight to another .
It is looking better every time.
Keep up the good work.
I will play this game! Also read the full story on independent AAA games which I found most interesting.
I am no one to make unsolicited suggestions, but since everyone is doing it… Do not make the game unnecessary wrong (just enough to please potentially hater critics). Some games like Asura’s Wrath were short and beautiful (I don’t know how it did financially though).
Excellent approach to modern game development NT. Your open attitude bought my attention.
Aand as for what I suggest you should do differently.
I found Senua’s damage indication, while perfectly fine as it is, to be a little jarring. This is entirely my fault as I imagine the camera that the player see’s through to be an expression of one of Senua’s multiple “voices” watching over her. So the blood on the screen breaks my headcanon. I suppose I was hoping for something that represented damage to her state of mind on the screen like some sort of breakdown in Senua’s visual reality. Tunnel vision might be too bland but something….different?
Everything about this IP excites me. Please, please, please don’t be another 1886–all cinema with no real play (Uncharted 4 falls victim to this too). I really appreciate games with a high replay value. Keep the fighting tight and the gameplay non-repetitive. And please don’t be impossibly frustrating to play (aka Dark Souls, etc…).
You guys are never answering any questions, are you? This is really a little disturbing. I know you are a small team but no answer, ever?! Even within all thes months or better, years, I even wrote two mails to your info account. One quite elaborate regarding music and composer suggestions. Not even the smallest reaction. This kind of public relation is quite frustrating. Shame on you!
Annie
Posted at 18:50h, 03 JuneDear Ninja Theory,
I can’t wait for the game and I love your development diaries!
Btw I’d love to use the picture above as my desktop wallpaper. Any chance you guys can upload it in a higher resolution??
JerriKoe
Posted at 16:03h, 04 JuneHey Annie, try this link: https://img.youtube.com/vi/5aAgBAO9Lwc/maxresdefault.jpg
It’s the thumbnail of the video in 1920×1080 resolution. Great picture!
Annie
Posted at 22:19h, 02 AugustThanks JerriKoe!! And I just checked, it’s also in the pictures section on the website here now too. 🙂 Thanks again!!
Lucky
Posted at 15:12h, 18 JulyI was really confused, and this answered all my queosisnt.
https://www./
Posted at 03:04h, 19 JanuaryAlexander,Ik ben op zoek naar enkele alternatieven voor mijn werk:- Achmea Zorg 0900-4656679- Aevitae BV 0900-3693333- Avero Achmea 0900-5665665- Anderzorg 0900-1616160- IZA 0900-8024Ik hoop dat het je lukt alternatieven te vinden.Groet
Sarah-Louise
Posted at 21:40h, 03 JuneThe only thing I lament about this not being a physical release (and I understand why its not, and agree with the approach), is that there won’t be a collectors edition.
André Vila Franca
Posted at 23:58h, 03 JuneI loved the idea of seeing the damage on the enemies, please make it visible on Senua’s body as well.
I’m looking forward to see more development in the fighting mechanics, don’t be afraid of making the game really brutal.
Keep up the great work!
Jean-Christophe Regis
Posted at 02:07h, 04 SeptemberI think that the reason you don’t see any damage on Senua’s body is because the monsters that she battles with are all in her head.
faberfaber
Posted at 14:05h, 05 JuneIt is all very remarkable.
I just didn’t like too much the sparks added to the combat…they look to much similar to the eastethic of dragonball, tekken and all that follows.
Ali Hussien
Posted at 14:25h, 05 JuneHi,
Great work
Just please focus on combat style of enemies too, It’s very important to make the combat interesting.. not just moving from a fight to another .
Hattori Hanzō
Posted at 20:40h, 05 JuneBattle bosses big bosses variety of enemies and release date
Paul Bonner
Posted at 11:05h, 06 JuneOooooooo! Now we are getting somewhere!
tomas
Posted at 04:44h, 09 JuneIt is looking better every time.
Keep up the good work.
I will play this game! Also read the full story on independent AAA games which I found most interesting.
I am no one to make unsolicited suggestions, but since everyone is doing it… Do not make the game unnecessary wrong (just enough to please potentially hater critics). Some games like Asura’s Wrath were short and beautiful (I don’t know how it did financially though).
tomas
Posted at 04:45h, 09 June*meant to say unnecessary long…
tomas
Posted at 04:46h, 09 JuneMeant to say unnecessarily long…
Hattori Hanzō
Posted at 21:35h, 12 JuneE3 gameplay plssss
William Brumley Jr
Posted at 03:56h, 14 JuneWill this be available physical copy eventually
Marlon Lee
Posted at 18:20h, 14 JuneLooking great. Will this still be coming to PC? I don’t have a PS4 and am not about to buy one for one game lol
ll!il!!i!li!ll
Posted at 04:40h, 15 JuneExcellent approach to modern game development NT. Your open attitude bought my attention.
Aand as for what I suggest you should do differently.
I found Senua’s damage indication, while perfectly fine as it is, to be a little jarring. This is entirely my fault as I imagine the camera that the player see’s through to be an expression of one of Senua’s multiple “voices” watching over her. So the blood on the screen breaks my headcanon. I suppose I was hoping for something that represented damage to her state of mind on the screen like some sort of breakdown in Senua’s visual reality. Tunnel vision might be too bland but something….different?
Keep up the good work. I believe in you.
DSB
Posted at 17:41h, 16 JuneEverything about this IP excites me. Please, please, please don’t be another 1886–all cinema with no real play (Uncharted 4 falls victim to this too). I really appreciate games with a high replay value. Keep the fighting tight and the gameplay non-repetitive. And please don’t be impossibly frustrating to play (aka Dark Souls, etc…).
rayza
Posted at 02:36h, 29 JuneThanks for that resolution too.. lol one for my phone and laptop
brian s
Posted at 01:53h, 14 Novemberany chance to make the PC version mouse friendly, taking away the enemy “targeting” and dumb AI that waits around for its turn?
Michel
Posted at 21:45h, 22 DecemberYou guys are never answering any questions, are you? This is really a little disturbing. I know you are a small team but no answer, ever?! Even within all thes months or better, years, I even wrote two mails to your info account. One quite elaborate regarding music and composer suggestions. Not even the smallest reaction. This kind of public relation is quite frustrating. Shame on you!