Development Diary 23: Combat Revisited | Part 2

03 Jun Development Diary 23: Combat Revisited | Part 2

Part 2 of our combat focused episodes. See new in-development footage of Senua in action


  • Annie
    Posted at 18:50h, 03 June Reply

    Dear Ninja Theory,
    I can’t wait for the game and I love your development diaries!
    Btw I’d love to use the picture above as my desktop wallpaper. Any chance you guys can upload it in a higher resolution??

    • JerriKoe
      Posted at 16:03h, 04 June Reply

      Hey Annie, try this link:
      It’s the thumbnail of the video in 1920×1080 resolution. Great picture!

      • Annie
        Posted at 22:19h, 02 August Reply

        Thanks JerriKoe!! And I just checked, it’s also in the pictures section on the website here now too. 🙂 Thanks again!!

    • Lucky
      Posted at 15:12h, 18 July Reply

      I was really confused, and this answered all my queosisnt.

    • https://www./
      Posted at 03:04h, 19 January Reply

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  • Sarah-Louise
    Posted at 21:40h, 03 June Reply

    The only thing I lament about this not being a physical release (and I understand why its not, and agree with the approach), is that there won’t be a collectors edition.

  • André Vila Franca
    Posted at 23:58h, 03 June Reply

    I loved the idea of seeing the damage on the enemies, please make it visible on Senua’s body as well.
    I’m looking forward to see more development in the fighting mechanics, don’t be afraid of making the game really brutal.
    Keep up the great work!

    • Jean-Christophe Regis
      Posted at 02:07h, 04 September Reply

      I think that the reason you don’t see any damage on Senua’s body is because the monsters that she battles with are all in her head.

  • faberfaber
    Posted at 14:05h, 05 June Reply

    It is all very remarkable.
    I just didn’t like too much the sparks added to the combat…they look to much similar to the eastethic of dragonball, tekken and all that follows.

  • Ali Hussien
    Posted at 14:25h, 05 June Reply

    Great work
    Just please focus on combat style of enemies too, It’s very important to make the combat interesting.. not just moving from a fight to another .

  • Hattori Hanzō
    Posted at 20:40h, 05 June Reply

    Battle bosses big bosses variety of enemies and release date

  • Paul Bonner
    Posted at 11:05h, 06 June Reply

    Oooooooo! Now we are getting somewhere!

  • tomas
    Posted at 04:44h, 09 June Reply

    It is looking better every time.
    Keep up the good work.
    I will play this game! Also read the full story on independent AAA games which I found most interesting.

    I am no one to make unsolicited suggestions, but since everyone is doing it… Do not make the game unnecessary wrong (just enough to please potentially hater critics). Some games like Asura’s Wrath were short and beautiful (I don’t know how it did financially though).

  • tomas
    Posted at 04:45h, 09 June Reply

    *meant to say unnecessary long…

  • tomas
    Posted at 04:46h, 09 June Reply

    Meant to say unnecessarily long…

  • Hattori Hanzō
    Posted at 21:35h, 12 June Reply

    E3 gameplay plssss

  • William Brumley Jr
    Posted at 03:56h, 14 June Reply

    Will this be available physical copy eventually

  • Marlon Lee
    Posted at 18:20h, 14 June Reply

    Looking great. Will this still be coming to PC? I don’t have a PS4 and am not about to buy one for one game lol

  • ll!il!!i!li!ll
    Posted at 04:40h, 15 June Reply

    Excellent approach to modern game development NT. Your open attitude bought my attention.

    Aand as for what I suggest you should do differently.
    I found Senua’s damage indication, while perfectly fine as it is, to be a little jarring. This is entirely my fault as I imagine the camera that the player see’s through to be an expression of one of Senua’s multiple “voices” watching over her. So the blood on the screen breaks my headcanon. I suppose I was hoping for something that represented damage to her state of mind on the screen like some sort of breakdown in Senua’s visual reality. Tunnel vision might be too bland but something….different?

    Keep up the good work. I believe in you.

  • DSB
    Posted at 17:41h, 16 June Reply

    Everything about this IP excites me. Please, please, please don’t be another 1886–all cinema with no real play (Uncharted 4 falls victim to this too). I really appreciate games with a high replay value. Keep the fighting tight and the gameplay non-repetitive. And please don’t be impossibly frustrating to play (aka Dark Souls, etc…).

  • rayza
    Posted at 02:36h, 29 June Reply

    Thanks for that resolution too.. lol one for my phone and laptop

  • brian s
    Posted at 01:53h, 14 November Reply

    any chance to make the PC version mouse friendly, taking away the enemy “targeting” and dumb AI that waits around for its turn?

  • Michel
    Posted at 21:45h, 22 December Reply

    You guys are never answering any questions, are you? This is really a little disturbing. I know you are a small team but no answer, ever?! Even within all thes months or better, years, I even wrote two mails to your info account. One quite elaborate regarding music and composer suggestions. Not even the smallest reaction. This kind of public relation is quite frustrating. Shame on you!

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