Development Diary 4: Creating the World

13 Oct Development Diary 4: Creating the World

We’re very pleased to be sharing our 4th Development Diary with you today. This diary focuses on our creative and technical approach to creating Hellblade’s world.

 

Here are a few of the pieces of concept art that feature in the diary:

Hellblade_Canyon_of_Hands

HellBlade_realworld_mood_02

HellBlade_realworld_mood_03

 

Thanks a lot for reading and watching. If you have any feedback on the Development Diaries or blog posts so far please do leave a comment below. Until next time!

13 Comments
  • Jose Antonio "Pep"
    Posted at 15:47h, 13 October Reply

    Outstanding. It truly is strange not starting with the gameplay first, but I like the approach the team is taking. I can see that the camera is closer to the character, almost over the shoulder, like you stated in another blog post. It’d be interesting to see how melee performs with that camera.

    Thank you again for such an invaluable insight into your development process.

  • Malte Stange
    Posted at 16:39h, 13 October Reply

    The approach seems interesting and very promising. I´d love to see more 3D art pipeline documentaries. Whats the workflow and the process of creating the assets in detail. Keep up the good work and keep pushing.

  • Dewi
    Posted at 18:33h, 13 October Reply

    Another top notch dev diary, guys! Maybe I’m a little late to the party, but I am finally sensing the ambition in you guys. 😀

  • André Vila Franca
    Posted at 20:31h, 13 October Reply

    Beautiful environments! And thank you again for sharing the game development with us! So will this game also be open world?Spectacular!
    Now i’m really looking forward to see how the fighting mchanism will work out. SUGGESTION: It would be very cool if we could Counter, Parry, Block, Dodge and Evade. Create a complex fighting system, don’t make it easy to master. We need diversity, dynamism, speed, realism and gore. Make an unforgetable combat expirience.
    Keep up the excellent work!!

  • André
    Posted at 23:18h, 13 October Reply

    Amazing art and world concept. I’m looking forward to seeing more of the development, i love this approach os showing us the project development from the beginnning, i hope you guys continue doing that.

    You guys are awesome!

  • Maria Bucceri
    Posted at 02:12h, 14 October Reply

    Absolutely cannot wait to see what you guys come up with next!! Hellblade is so moving it motivates me at my core! Whatever you do, keep it up!

  • Joachim
    Posted at 08:01h, 14 October Reply

    Awesome designs guys, more of this pls 😛 . But do i understand correctly that the game will become more or less a sandbox game?
    Keep up the good work!

  • Ruben
    Posted at 18:36h, 14 October Reply

    is there any indication at this stage as to how open the world is going to be? it seems like creating the world first would be something a sandbox game dev might do. or is the game more linear like ninja theory’s previous games?

  • Daniel Prem
    Posted at 13:09h, 19 October Reply

    With every dev diary I see I appreaciate this project more and more. Keep going guys.

  • SHIVHIS
    Posted at 18:33h, 15 November Reply

    THATH ITS COOL BUT WHRITH¨NG PAGE IN SPANISH

  • SHIVHIS
    Posted at 18:34h, 15 November Reply

    NO SPEAK INGLISH 😉

  • Carlo
    Posted at 18:28h, 17 February Reply

    In the Hellblade teaser trailer the level of detail in Senua’s blade showing the grain within that blade and the inlaid letters, suggests a rich story with lore to support it. Your level of detail in the environment as an actor in Senua’s story would make the journey as valuable as the destination. Looking forward to your creative process.

  • PS4 “Exclusive” Hellblade Also Coming to PC – Gadgets News Today
    Posted at 13:25h, 16 April Reply

    […] in-depth details about the game are scarce, the development diaries reveal that the game takes place in Helheim, the underworld of Norse mythology, and is inspired by Celtic […]

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