Live Twitch Q&A

  • Brian Watson
    Posted at 12:42h, 09 December Reply

    Loved the Q&A stream guys. Thank you for sharing such great information on the process of how every thing is going. Thought that was interesting on how you would like to leave a little mystery to the game sort of such as the moves in Mortal Kombat during the arcade days. One idea for to sell to fans a matter of fact would be a comic book that builds up the story. When the Mortal Kombat arcade came out here in the U.S. they had a screen that would pop up that gave information to mail in and purchase a comic book and cd on the game. Still have my signed copy by John Tobias today. Signed copy of a comic of Hellblade would be great for a fan to hang onto and collect. Either that or art prints that are signed by the team.

  • Niccelson
    Posted at 13:28h, 09 December Reply

    Regarding the music, I strongly recommend investigating the soundtrack used in Metal Gear Rising: Revengeance. The overall fell can be generically described as “melodic speed metal”, but this doesn’t do justice to the difference in texture used from track to track. This is especially true with regards to boss themes: Mistral’s theme “A Stranger I Remain” uses a minor-key piano melody to show some melancholy behind the aggression, while Jetstream Sam’s theme “The Only Thing I Know For Real” throws in some whistling reminiscent of wild-west films that reflects the setting for the fight, while Monsoon’s theme “The Stains of Time” goes over-the-top with dubsteb effects to frame his electromagnetic abilities. In addition, the songs become more complex and layered as the fighting progresses, with the final phase of each boss fight introducing well-written lyrics that serve as a less obvious form of character background information for the boss in question. Really worth the time in my opinion, even if the exact acoustics don’t match with what you have envisioned.

    • Zura
      Posted at 20:28h, 09 December Reply

      Hey Niccelson, I think your idea is very good! I kind of see what you mean and you are right, the music in Metal Gear Rising: Revengeance is very good and well implemented in the game. It is a very nice to see when music emphasized scenes in a game. And that is also what I noticed playing games from Ninja Theory. For example in the end of DmC, when the fight between Dante and Vergil is about to begin! Damn that was intense! I could really feel the tension through the screen due to the music!

  • André Vila Franca
    Posted at 14:07h, 09 December Reply

    Loved the Q&A stream, keep it coming, i just wish i was able to watch it live, i want to ask some questions especially about the combat mechanics.
    I’m really happy about what you said about the combat, it will be entirelly skill based and we must spend hours to learn and master the fighting mechanics like Street Fighter. AWESOME!!
    I’m still thinking about Senua’s “closed pose”, the one you end up not choosing, i wish you could incorporate both poses and depending on wich you choose the animations would be different, it would bring more diversity to the gameplay, but i’m shure you guys know what you’re doing and i trully believe in you.
    This game has so much potential and i’m so glad we’re not gonna have RPG elements nor magic crap,
    Pure and brutal hand to hand combat, gory and realistic swordplay and a deep character and story, THAT’S all we need!!
    Keep up the great work!! \(^0^)/

  • John
    Posted at 15:39h, 09 December Reply

    Really loved the Q&A, sadly i missed the live stream.
    I wanted to ask how “violent” you are planning to make the game?
    Will it have a lot of gory elements? Since it is set in a hellish underworld i find that really fitting.

  • Zura
    Posted at 20:33h, 09 December Reply

    Very good Q&A! Looking forward for the next one. It is also nice from you guys that you take your time to do this, since you definetely have a lot of other work to do! Thank you for that!

  • Ronnie Nimer
    Posted at 03:25h, 02 January Reply

    Combos will only ruin the combat, I think you should not use that many combos, or at least make the combos interact with how the NPC reacts. If you know what I mean?

  • skeletonKey
    Posted at 23:35h, 08 January Reply

    My requests: 60 fps, an actual Very Easy Mode (I don’t play for any sort of challenge), cutscenes (I play for the story & characters), a 3D rotatable model viewer, & a full-sized physical art book, As for the score, I love the idea of electronic elements. It would be cool if you could get Nitihn Sawhney on board again but if not, Jesper Kyd please! He’s phenomenal at combining electronics with ancient instrumentation. Thank you for asking our opinions & taking them into consideration. & thank your for the Q & A! Very cool idea.

  • skeletonKey
    Posted at 06:22h, 16 January Reply

    I understand the complications, but I & most likely many others would love a physical disk Special Edition. With just an art book & maybe a steelbook case. I know this most likely won”t happen but it”d be really cool if it did. Cheers Ninjas

  • Heikki Kaperi
    Posted at 21:33h, 16 January Reply

    In the music section. I would say, that check if you get any inspiration from Ghost in the Shell and Psycho-Pass OST’s.

  • Michel
    Posted at 00:29h, 24 January Reply

    At one point you say something about magic. I go in line that magic doesn’t have to be a part of the charakter. But magic being part of the world somehow makes it riche and fascinating. I am not talking about the use of magic spells and obvious magic effects everywhere. More like rare magic rituals which effects are noticable from time to time. The teaser video, which you did an absolutely fantastic job with, suggests that there is some kind of magic in the world of Hellblade. There is this circle with stones and symbols which I assume is some kind of summoning or teleportion circle. That would be magic the kind of I am talking about. The corpse that starts breathing heavily after Senua offers some of her blood to the ground seems to be agitated by some kind of magic.

  • Murilo leme
    Posted at 23:06h, 02 November Reply

    Heard that you guys run a build of hellblade on a ps2… can anyone confirm that? Are you guys in that optimization level? Anyway, very excited, good luck with it…

  • Christopher Hauserman
    Posted at 18:29h, 01 July Reply

    what”s the difference between auto and easy modes of combat on the xbox one?

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