Team Changes

09 Feb Team Changes


In the past month we’ve said goodbye to two Hellblade team members. Stuart Adcock, Art Director and Claire Blustin, Senior Character Artist, have both departed to pursue careers outside of games. This left us with two key places in the team to fill.

It is a common occurrence for the composition of a development team to change throughout a game’s creation. As a game moves through the stages of production different requirements need to be met by differing groups of developers. In the case of Hellblade, the team was just a handful of artists in the concepting phase. Now in production it has grown to 13 people covering almost all discipline areas.

As well as adapting to production needs, a team can be forced into change when a member of the team leaves. This can have a big impact on a project and on a team, particularly a team as small as Hellblade’s. This impact is felt in number of ways. Firstly, people who have been at a studio for a long time often hold a lot of knowledge that needs to be transferred to those staying.

Secondly, when key people leave you lose the creative or technical vision that those people held. Thirdly, it is inevitable that the team’s confidence takes a knock. But with the loss of people also comes new opportunity, fresh ways of thinking and different ideas. Just as the loss of a team member can be a blow, finding an excellent replacement can be a boost.

In the case of art leadership, we have welcomed back returning Ninja Hugues Giboire. Hugues rejoins Ninja Theory after several years having previously been Art Director on Heavenly Sword. In the case of Character Art, our search for a new Character Artist continues.

  • Skater_Ricky
    Posted at 20:20h, 09 February Reply

    Good luck on your search for greatness. I have Faith in the team. Keep your head’s held high. Look forward to your upcoming detail’s on the progress of the project. Stay Strong. The community is here for your support! 🙂

  • RodyHW
    Posted at 21:34h, 09 February Reply

    Keep it up guys. Hellblade is a good project, some people left but we are here! I’m waiting for the next Developer Diary 😀

  • Michel
    Posted at 10:01h, 10 February Reply

    First I want to say thank you to Claire and Stuart! What I’ve seen of Hellblade so far is looking really cool. Both of you contributed to that. Thank You! All the best for your future careers! I wonder a little, what the reasons for your departure were. If you left for something better there must have been things you didn’t like about the project, team, people in command or just salary matters that made you search for something new, though.
    A warm welcome to Hugues! Thank you for joining! Loosing members is tough for such a small team I guess so it’s great that you jumped in so fast. I wish that everything works out nicely and that you feel right at home with Hellblade and the team! I love this project!

  • Tania
    Posted at 00:43h, 11 February Reply

    I love what you guys are doing! From what I’ve seen so far, the game looks like it’s really going to end up great! I’m always on the lookout for games that feature a strong female character as the lead. It’s very refreshing~ I hope the storyline will be just as awesome as the gameplay, you guys have in store!

  • skeletonKey
    Posted at 06:51h, 11 February Reply

    Cheers to Stuart & Claire. I wish the best to you both with whatever endeavors you pursue.. I know this game / work of art will be a true masterpiece, no mater what hurdles are faced & overcome. Ninja Theory is simply one of the best & most talented developers on the planet. I welcome back Hugues, as Heavenly Sword had some of the most phenomenal art direction / aesthetic of any work of art I’ve witnessed. By the way, what is Talexi’s role / position / title for this project? Is he just a contributor?

  • André
    Posted at 14:24h, 11 February Reply

    I’m sure you guys will find a very talented person to fill as always, this project just keeps getting better each time i see it. Keep it up, guys!.

  • Carlo
    Posted at 21:18h, 12 February Reply

    The lose of a team member is hard on such a small team. This is compounded by the lose of two. The continuity and shared ideas of such a small team with the lose of team members can interrupt the work flow. It is good to hear that a familiar face has joined the team with shared history. Hopefully you will find another kindred soul to fill the remaining position.

  • benjamin congleton
    Posted at 02:08h, 13 February Reply

    hey I just saw your trailer and checking out the website. This looks like an amazing project, I’ll make sure to pass the word on facebook and twitter as much as I can. What do you guys need from the fans?

  • Karlos
    Posted at 03:42h, 13 February Reply

    The. Game looks like its going to be amazing, I’ve been a fan since Heavenly sword. This looks like the perfect successor to heavenly sword. I would love to be a part of the company but that would be more of a dream. I wish you guys the best.

  • Art director for Heavenly Sword returns to work on Hellblade | TechGump
    Posted at 17:57h, 21 February Reply

    […] a post on the official Hellblade website, it was announced Giboire had returned to lead the team due to the departures of art director […]

  • Crying Wolfshene: On Hellblade’s Progress |
    Posted at 05:11h, 11 August Reply

    […] artists on Hellblade (though the seats have been twice-warmed) have devised a simultaneously lush and destitute world, one with a particularly loamy quality at […]

  • rolnictwo w polsce 2017
    Posted at 15:30h, 17 August Reply

    Tu zaczyna się rolnictwo precyzyjne. Kraje Afryki).

Post A Comment